Scientific Program

05/07/2016 – Tuesday

09:30 – 10:00 Opening ceremony

10:00 – 12:00 Paper Session #1: Music structure analysis – Music Information Retrieval

12:00 – 13:30 Lunch break

13:30 – 15:00 Invited Talk #1: Dr. Sølvi Ystad (CNRS/LMA/U. Marseille)

15:00 – 16:30 Demo Session #1

16:00 – 16:30 Coffee–break

17:00 – 18:30 Concert #1


06/07/2016 – Wednesday

09:30 – 11:00 Paper Session #2: Sound, Motion and Gesture

11:00 – 11:15 Poster Craze

11:00 – 12:00 Demo Session #2

12:00 – 13:30 Lunch break

13:30 – 15:00 Poster Session

15:00 – 16:00 Concert #2

16:00 – 16:30 Coffee–break

16:30 – 18:00 Paper Session #3: Music Composition, Public Spaces and Mobility

20:00 – 22:00 Dinner


07/07/2016 – Thursday

09:30 – 11:00 Paper Session #4: Computer–supported Interactive Systems for Music Production, Performance and Listening (Special Session)

11:00 – 12:30 Invited Talk #2: Dr. Pedro Rebelo (SARC/QUB)

12:30 – 14:00 Lunch break

14:00 – 15:30 Paper Session #5: Image / Sound interaction – Digital Games

15:30 – 16:30 Demo Session #3

16:00 – 16:30 Coffee–break

17:00 – 18:30 Concert #3

08/07/2016 – Friday

10:00 – 11:00 Paper Session #6: Interactive Music production

11:00 – 12:30 Invited Talk #3: Dr. Jônatas Manzolli (NICS/UNICAMP)

12:30 – 14:00 Lunch break

14:00 – 15:30 Paper Session #7: New Digital Musical Instruments – Multisensory Experiences

15:30 – 16:30 Demo Session #4

16:00 – 16:30 Coffee–break

16:30 – 17:30 Panel Discussion – Bridging People and Sound

17:30 – 18:00 Closing Session


Paper Session #1: Music structure analysis – Music Information Retrieval

  • Masatoshi Hamanaka, Keiji Hirata and Satoshi Tojo deepGTTM–I: Local Boundaries Analyzer based on Deep Learning Technique
  • Guillaume Blot, Pierre Saurel and Francis Rousseaux Visualizing Interval Patterns in Pitch Constellation
  • Yao Cheng, Xiaoou Chen and Deshun Yang Exploring Multi–Task Feature Learning: Learning Specific Features For Music Genre Classification
  • Marcos Laia, Flávio Schiavoni, Daniel Madeira, Dárlinton Carvalho, João Pedro Moreira, Avner de Paulo and Rodrigo Ferreira Copista – OMR System for Historical Musical Collection Recovery

Paper Session #2: Sound, Motion and Gesture

  • Lennie Gandemer, Gaëtan Parseihain, Christophe Bourdin and Richard Kronland–Martinet Sound and Posture: an Overview of Recent Findings
  • Jocelyn Roze, Richard Kronland–Martinet, Mitsuko Aramaki, Christophe Bourdin and Solvi Ystad Investigating the effects of a postural constraint on the cellists’ >bowing movement and timbral quality
  • Ezgi Ucar Eclipse: A Wearable Instrument for Performance Based Storytelling

Paper Session #3: Music Composition, Public Spaces and Mobility

  • Julian Jaramillo Arango Sound interaction design and creation in the context of urban space
  • Gaëtan Parseihian, Emmanuelle Delgrange, Christophe Bourdin, Vincent Bréjard, Damien Arpaja, François Agier, and Richard Kronland–Martinet Towards a new approach to design sounds in public transport
  • Tiago de Mello Social filters on the use of the public spaces: the electroacoustic music studio of Sweden

Paper Session #4: Computer–supported Interactive Systems for Music Production, Performance and Listening (Special Session)

  • Damian Anache Using Pure Data for real–time granular synthesis control through Leap Motion
  • Muhammad Hafiz Wan Rosli and Andres Cabrera Angkasa: A Software Tool for Spatiotemporal Granulation
  • Thomas Deacon, Mathieu Barthet and Tony Stockman Subjective experience in an interactive music virtual environment: an exploratory study

Paper Session #5: Image / Sound interaction – Digital Games

  • Wilson Mizutani and Fabio Kon An Extensible and Flexible Middleware for Real–Time Soundtracks in Digital Games
  • Peter Sinclair, Roland Cahen, Jonathan Tanant and Peter Gena New Atlantis: A Shared Online World Dedicated to Audio Experimentation
  • Fernando Rocha and Eli Stine Estilhaço 1 & 2: Conversations between Sound and Image in the Context of a Solo Percussion Concert

Paper Session #6: Interactive Music production

  • Danilo Rossetti Interaction, Convergence and Instrumental Synthesis in Live Electronic Music
  • Flávio Schiavoni Musical Communication Modeling Methodology (MCMM): A theoretical framework for event–based Ubiquitous Music Interaction

Paper Session #7: New Digital Musical Instruments – Multisensory Experiences

  • Andre Rodrigues, Marcelo Zuffo, Olavo Belloc and Regis Faria A virtual musical instrument for 3D performance with short gestures
  • Felipe Reinoso Carvalho, Abdellah Touhafi, Kris Steenhaut, Raymond Van Ee and Carlos Velasco Using sound to enhance taste experiences: An overview
  • Paulo Chagas Revolt and Ambivalence: Music, Torture and Absurdity in the Digital Oratorio The Refrigerator

 

Poster session

  • Gabriel Rimoldi and Jônatas Manzolli Dynamic Mapping Strategies using Content–based Classification: a Proposed Method for an Augmented Instrument
  • Ivan Franco and Marcelo M. Wanderley The Mitt: Case Study in the Design of a Self–contained Digital Music Instrument
  • Xiuyan Ni, Ligon Liu and Robert Haralick Music Generation with Relation Join
  • Keiji Hirata and Satoshi Tojo Retrograde of Melody and Flip Operation for Time–Span Tree
  • Arnaldo D' Amaral Pereira Granja Russo and Luiz Irber DataSounds: Sonification tool for scientific data analysis
  • Peter Beyls Life–like behaviour in a gestural interface for interacting with sound
  • Micael Antunes and Regis Faria Lowering dissonance by relating spectra on equal tempered scales
  • José Augusto Mannis Mannis, Djalma De Campos Gonçalves and Tato Taborda Development of a sound reproduction system in four channels with horizontal sound image 360º applied to music, sound arts and bioacoustics
  • Ariane Stolfi Graphic Interfaces for Computer Music: Two Models
  • Bernardo Penha and Jose Fornari On the Symbolic Transmission of Meaning Through Music

Demo sessions

Tuesday 05/07 (Demo Session #1)

  • Silvia Matheus  Kyma7 State of Art in Sound Design, Production and Synthesis
  • Wilson Mizutani, Dino Vicente and Fabio Kon  Sound Wanderer: An Experimental Game Exploring Real-Time Soundtrack Techonology

Wednesday 06/07  (Demo Session  #2)

  • Johann Diedrick  Good Vibrations
  • Peter Sinclair  New Atlantis: A Shared Online World Dedicated to Audio Experimentation

Thursday 07/07  (Demo Session #3) 

  • Johann Diedrick  Good Vibrations
  • Silvia Matheus  Kyma7 State of Art in Sound Design, Production and Synthesis   

Friday  08/07 (Demo Session #4)

  • Wilson Mizutani, Dino Vicente and Fabio Kon  Sound Wanderer: An Experimental Game Exploring Real-Time Soundtrack Techonology
  • Peter Sinclair  New Atlantis: A Shared Online World Dedicated to Audio Experimentation
  • Johann Diedrick  Good Vibrations

June 25th, 2016